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Previous research has shown that drivers who remove

Past studies also identified problems, but Strayer said the "explosion of technology" has made things worse."Drivers want technology that is safe and easy to use," said Marshall Doney, AAA&nylon wheels Manufacturers39;s president and CEO, "but many of the features added to infotainment systems today have resulted in overly complex and sometimes frustrating user experiences for drivers. adults say they want the new technologies in their vehicles, but only 24 percent feel that the technology already works perfectly, according to an opinion survey conducted for AAA.S. There are touch screens, voice commands, writing pads, heads-up displays on windshields and mirrors and 3-D computer-generated images. The test drivers used voice commands, touch screens and other interactive technologies to make calls, send texts, tune the radio or program navigation all while driving.The guidelines also recommend automakers prevent drivers from texting while driving, but three-quarters of the vehicles tested permit drivers to text while the car is moving.".AAA said drivers should use infotainment technologies "only for legitimate emergencies or urgent, driving-related purposes. Cars used to have a few buttons and knobs.Automakers now include more options to allow drivers to use social media, email and text.But Jake Nelson, AAA's director for traffic safety advocacy and research, said drivers testing all 30 of the 2017 model year cars and light trucks took their eyes off the road and hands off the wheel while using infotainment systems.Drivers looked away from the road less when using voice commands, but that safety benefit was offset by the increased amount of time drivers spent interacting with the systems. Past studies also identified problems, but Strayer said the "explosion of technology" has made things worse." None required a low amount of attention to use.

Oct 7, 2017, 9:57 am IST Updated: Oct 7, 2017, 9:57 am IST The amount of modern technology crammed into today’s cars worsens driver distraction. Seven were rated "moderate.The study released Thursday is the latest by University of Utah professor David Strayer, who has been examining the impact of infotainment systems on safety for AAA's Foundation for Traffic Safety since 2013. The guidelines recommend that automakers lock out the ability to program navigation systems while a car is moving.Clearly automakers haven't worked hard enough to make the systems quick and easy to use, Nelson said.Under pressure from the industry, the National Highway Traffic Safety Administration in 2012 issued voluntary safety guidelines to automakers for dashboard technology instead of enforceable safety standards. At 25 mph (40 kph), a car can travel the length of four football fields during the time it takes to enter a destination. (Representational image) Washington: The infotainment technology that automakers are cramming into the dashboard of new vehicles is making drivers take their eyes off the road and hands off the wheel for dangerously long periods of time, an AAA study says.Programming a destination into in-vehicle GPS navigation systems was the most distracting activity, taking drivers an average of 40 seconds to complete the task.

The technology is also becoming more complicated to use.The vehicle-integrated systems "are designed to be used in the driving environment and require driver attention that is comparable to tuning the radio or adjusting climate controls, which have always been considered baseline acceptable behaviors while driving," said Wade Newton, a spokesman for the Alliance of Automobile Manufacturers. Some vehicles now have as many as 50 buttons on the steering wheel and dashboard that are multi-functional.Nearly 70 percent of U." It also urged automakers to block the ability to program navigation systems or send texts while driving. The study released is the latest by University of Utah professor David Strayer, who has been examining the impact of infotainment systems on safety for AAA's Foundation for Traffic Safety since 2013. However, the ability to program navigation while driving was available in 12 vehicles in the study. Previous research has shown that drivers who remove their eyes from the road for just two seconds double their risk for a crash. Automakers should also design infotainment systems so that they require no more attention to use than listening to the radio or an audiobook, it said."It's adding more and more layers of complexity and information at drivers' fingertips without often considering whether it's a good idea to put it at their fingertips," Strayer said. That complexity increases the overall amount of time drivers spend trying to use the systems. Texting was the second-most distracting task performed by test drivers


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They calculated it would have weighed up

They said the discovery could shed light on how super sized predators and prey evolved over millions of years around the end of the Paleogene epoch, the period where mammals grew from tiny rodents into many diverse species. (Photo: AFP) Johannesburg: A giant lion with enormous fangs that roamed the Kenyan savannah more than 20 million years ago was one of the largest ever meat-eating mammals, researchers said Thursday."Based on its massive teeth, Simbakubwa was a specialised hyper-carnivore that was significantly larger than the modern lion and possibly larger than a polar bear," said Matthew Borths, from Duke University, who co-led the research with Ohio University.

They calculated it would have weighed up to 1,500 kilogrammes and could have preyed upon the elephant-like creatures that lived there at the time.An artist&China cast iron wheels Manufacturers39;s impression of the creature shows a giant big-cat-like hunter with stripey fur and enormous fangs.A team unearthed the lower jaw, teeth and other bones of a new species, Simbakubwa kutokaafrika, Swahili for "big African lion". An artist's impression of # the creature shows a giant big-cat-like hunter with stripey fur and enormous fangs..Researchers believe that this discovery could shed light on the evolution of super sized predators.

The team behind the study, published in the Journal of Vertebrate Paleontology, said Simbakubwa lived in what is modern-day Kenya around 23 million years ago, a key period in the evolution of carnivorous mammals


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Parents of the study subjects also reported the lowe

It got me thinking whether this outcome was just a one-time incident or whether it would work again," said Rudnick.The study focused on fear and pain, both anticipated and actual as reported by the child and their caregiver. In addition, 94. In some cases, needle phobia and needle anxiety may even cause parents to delay scheduled visits with the doctor.Results of the study showed that anticipated versus actual pain and fear were reduced in 94.A paediatrician has come up with an innovative solution to distract children from their fear, anxiety and pain using a VR headset.The child placed the goggles on his head as Rudnick proceeded to give him an injection. Virtual reality headsets can be used to help distract children from the fear, anxiety and pain of getting a vaccination, scientists say.Needle phobia is one of the most common fears among children who receive vaccines and are exposed to needles on numerous occasions throughout their childhood.Chad Rudnick from Florida Atlantic University in the US got the idea for the study from an 8-year-old patient who came to his office with a virtual reality headset.For the study, Rudnick used a 3D virtual reality headset and a smartphone app caster wheels Factory that was inserted into the goggles giving the children the choice of a roller coaster ride, a helicopter ride or a hot-air balloon ride.

Study participants ages 6 to 17 completed a pre- and post-questionnaire evaluating fear.A paediatrician has come up with an innovative solution to distract children from their fear, anxiety and pain using a virtual reality headset.This causes many children to fear, anxiety and pain.Prior research has theorised that humans have a limited capacity for attention and therefore if a person is attending to another stimulus away from noxious stimulus, they will perceive the painful stimulus as less severe. The objective of the study was to test the feasibility, efficiency and usefulness of using virtual reality headsets as a means to decrease fear and pain associated with immunisations in paediatric patients. Parents or guardians also completed a questionnaire assessing their parental perception of fear and pain using the same scales.To date, no studies have looked at virtual reality distraction during pediatric immunisations, so Rudnick decided to put his theory to the test.

Parents of the study subjects also reported the lower perception of pain and fear in their child following the use of virtual reality headsets. He is the first to conduct a pilot study, published in the journal Pain Management, using this technique in a pediatric setting. Much to Rudnick's delight, the child didn't even flinch.1 per cent of the pediatric study subjects reported that they would like to use virtual reality headsets again for their next immunisation.1 per cent of the pediatric study subjects."That's when the lightbulb went off in my head.Once the virtual reality headset was in place, Rudnick administered a single injection and kept the headset on until 30 seconds after the immunisation.The objective of the study was to test the feasibility, efficiency and usefulness of using virtual reality headsets as a means to decrease fear and pain associated with immunisations in pediatric patients.


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